Best Paid Blender Course

In this blog we will tak about blender course you must try if you are learning blender (Intemediate User)

1. Blender 3D Course Bundle: Character Creation

Learn how to model your own characters!

This course will enable you to model your own artwork, but for this class we will be going through a simplified version of this character. We will cover all the techniques used to make the final product and I will cover texturing him in a follow up course.

This course is not intended to be a step by step process on how to make this particular character. Rather my goal is to teach you the techniques needed to make your own artwork. Please see final image for the end result of the course. Promo files are included. Includes access to full process recording of promo image.

There will be time-lapse sections in this course where I explain the techniques then fast forward through the process to the next technique. This is to keep the course at a reasonable length and to focus on the fundamentals of modeling. If you want to make this character step by step. I’ve included a link to a full 4.5 hour recording of me modeling this character with keyboard shortcuts turned on. I’ve also included a trace layer in the project file. This is my model with the wireframe turned on and opacity turned down so you can follow along by trying to copy and trace my model if you would like to learn that way

This class will walk you through the following:

  • Modeling Workflow
  • 3D Topology

Learn to texture your artwork!

We will be painting a character together, texturing the character, lighting, and rendering our scene. While creating our 3D scene we will be covering Blender’s texturing tools and workflow. This class is intended to help master texture painting in Blender.

The promo image differs slightly stylistically from end result. This course will teach all the used techniques, but the final result was altered slightly to run on slower machines and to be more accessible. Please see final image for the end result of the course. Project files for promo image are included. Includes access to full process recording of promo image. Hair particles are included in my YouTube tutorial, link included for convenience.

This class will walk you through the following:

  • Texture Painting Workflow
  • PBR Materials
  • UV Unwrapping Basics

If you’re brand new to Blender or need a refresher, I’d recommend checking out https://southernshotty.gumroad.com/l/hijwk

This courses uses 2.9x but works in current versions of Blender

2.The ULTIMATE Guide to Hard Ops and Boxcutter

The ULTIMATE Guide to Hard Ops and Boxcutter is an in-depth and easy-to-understand series of tutorials showcasing each tool, and WHEN and HOW to use it. 

The course is split into 2 parts. 

Part 1 – Tool Tutorials

Videos are broken down into short and sweet segments, and most are only a couple minutes long.

There are ~50 videos showcasing each tool, and after watching these you shouldn’t struggle with the tools any longer. We both know the struggle of learning these tools, so we made this course so you don’t have to go through that struggle.

Here is everything that is covered:

1) Cutters

2) Boolean Operations

3) Helper Settings

4) Snapping

5) Additional Buttons

6) Boxcutter Summary

7) Optional Settings

8) Sharpen

9) Bevel

10) Ever Scroll

11) Smart Apply

12) Add Modifier

13) Brief Exercise

14) Mirror

15) Bevel + Edge Manager

16) Step Bevel

17) Clear Sharps

18) Clean Mesh

19) UV Display

20) To Shape

21) Accushape

22) Add Camera + Lights

23) Polygon Debug

24) Optional Menus

25) Secret Hotkey Menu

26) Reset Axis

27) Set Origin

28) Dice

29) Twist 360

30) Radial Array

31) Taper & Deform

32) Spherecast

33) Curve Extract

34) Autosmooth

35) Menus I Never Use

36) Selection Options

37) Optional Menus

38) Settings

38.5) Shade Solid Duplicate

39) Keymap Menu

40) (s) Mark

41) Circle

42) Dice (Edit Mode)

43) EM Macro

44) ST3 Mesh Tools

45) Edit Mode Operations

46) Flatten, Align & Select

47) Subd Conversion

48) Subd First in Stack

49) Recut

50) Quickly Join Verts

51) Late Parent

52) Uniquify

53) Speed Up Boolean Cuts

Please watch these tutorials first, or at the very least the tools you aren’t comfortable with. They are important for Part 2 of the course, which involves a practical modeling tutorial.

3. Blender Alive

Course description

Alive! Is the most extensive Blender animation course released to this date. It will take you from the very fundamentals of motion in Blender to high-end, advanced level character action animation.

Presentation video https://youtu.be/K6lYYgLKH04

Course requirements :

This course is for perfect animation beginners to advanced animators. You don’t need to know how to animate in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.

What’s included in the course:

  • More than 180 videos
  • Over 32 hours of lessons and exercises
  • All blender files per lesson
  • A ball rig
  • A Low poly squirrel rig
  • A Battle mech robot rig
  • A super hero “Trident” character rig

What you will learn:

Getting access to educational animation content is generaly quite expensive and often difficult to know where to start. That’s why I’ve designed this course to give you all the fundamentals of animation and teach you the tricks and techniques you’ll need to create everything from a cute character short to kickass action animations. We will cover all of this using Blender, the free and open source software, but you will be able to transfer all these techniques to any other software or animation medium. There is something in this course for everyone from complete animation beginners to more experienced animators.

Blender animation tools and workflow

  • From your first keyframe to in depth animation tool understanding. (dopesheet, action editor, NLA, graph editor…)
  • Animating simple object
  • Understanding 3D space
  • Animating a rigged object with multiple bouncing ball exercice

Animating a rigged character

  • Full pipeline to create a short animation, step by step
  • Preproduction
  • Using the camera
  • Staging

Introduction to advanced animation techniques

  • Animating a robot with the layered approach
  • Introduction to space switching

Human locomotion

  • Advanced step by step run cycle
  • Advanced step by step walk cycle

The art of posing

  • Reference studies
  • Body mechanics
  • Pushing the pose

Advanced action animation, 4 hit combos, full process.

  • Reference studies
  • Blocking
  • Breakdowns
  • Blocking plus
  • Splinning
  • Polishing

Character intro Animation (available 2022-03-04)

  • Camera Work
  • Planning
  • Full blocking
  • Environment and composition
  • Advanced polishing techniques

4. Jinx – Character Creation in Blender

FULL Character Creation Process – Jinx

This is the Bonus Contents for “Jinx” that is on my YouTube channel:

– YouTube Link: https://www.youtube.com/yansculpts

This Character Package Contains The Following:

– 18+ Hours of Real Time Recording! (no audio)

(Online streaming available for slower internet speeds)

– Blend Files with Character / Materials / Lighting

– FBX files of the final results, for anyone who doesn’t use Blender.

– Hi-rez renders (for your phone’s wallpaper/ or desktop, and references)

Important:

* This is NOT a tutorial course, the 18 hour recording is without audio, it allows you to see the uncut process of sculpting and texturing this character to learn from that, keep that in mind 🙂

If you want in-depth courses on sculpting and texturing you can find them on my gumroad: https://www.gumroad.com/yansculpts

Same methods that I taught in these courses were used to create Jinx.

5. Blender Architecture Masterclass

At a glance: Complete Architecture masterclass structured around creating an office building with an art gallery podium

Type: Video Course, 4+ hours long, 12 Chapters

Topics: Architectural Design, modelling basics, non-destructive procedural modelling, asset-based workflows, rendering, post processing
Software: Blender, Eevee, Cycles, Affinity Photo, Darktable.
Experience: complete beginners and for users with experience using Blender, wishing to improve architecture skills

Hi and thanks for checking out the Blender Architecture Masterclass. I am a registered architect in the US and a Blender user for over 14 years. As a Project Architect, Blender is an essential tool for my design process that I use in a professional capacity regularly. Over the years, I have found the optimal workflows that make architectural design exciting, fun, productive and fast. I am excited to share this knowledge with you in this Masterclass that’s suitable for completely new beginners to Blender and also for existing Blender users that want to explore architectural workflows.

By enrolling, you will learn how to use Blender for Architectural Design in the most effective manner. The output of the course will be an office building with a ground floor art gallery podium. During the process of building up, you will learn how to model this project and how to present it by rendering both with Eevee and Cycles.

By the end of this course, you will be able to translate your ideas into beautiful and presentable architectural concepts. You will also be able to:

  • understand how to use architectural scale effectively
  • understand how to set up Blender for optimal use for architectural design
  • know which included and external free addons are most beneficial for the architectural workflow
  • understand modelling basics
  • model procedurally with modifiers
  • understand the basics of working with geometry nodes for architectural design
  • learn how to sketch within blender
  • get familiar with the best resources for models and rendering assets and how to place them in the scene
  • assign materials and understand how to map textures properly
  • render in Eevee and Cycles and know when to use which rendering Engine
  • create flythrough animations
  • Learn how to post process renderings in Blender, Affinity Photo, and Darktable

Who is this course for:

Architects, designers, and anyone else who would like to learn how to use Blender for architectural design. The course content would be highly beneficial for professionals and students who wish to be able to translate design ideas into 3d concept as quickly as possible.

The course is also useful for 3d artists who wish to understand how to think like an architect when doing environmental and architectural design artworks.

Experience Level:

Beginner to intermediate. No prior experience with Blender is necessary.

The content is structured to allow complete beginners to get started with Blender quickly. It is also useful for those who may have prior experience with Blender and want to improve on using Blender for Architectural Design.

Check out the intermediate course Blender for Architectural Design Modelling
Check out all available courses.

Accessibility

The masterclass includes subtitles in English and has been translated into 18 additional languages: Spanish, Arabic, Bulgarian, Chinese Mandarin, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Thai, Turkish, and Vietnamese.

Masterclass Overview

You will learn the complete process of designing and presenting an architectural concept with Blender through creating a setting up, sketching and creating a massing, and presenting with post-processed renderings.

The course is broken up into multiple chapters. The first chapter focuses on quick getting started guide, mode detailed UI walkthrough, and mesh modelling basics.

The next chapters deal with modelling the context and the building project. This is the core of the masterclass, where you will learn how to set up non-destructive workflows for creating multiple building elements, so that you can easily adjust your building with a few parameter adjustments. You will also learn how to create a contextual setting that create a site for the building. We will work through creating the context, sketching a massing and creating an eye-catching podium, create a non-destructive modular building, learn how to use geometry nodes, add assets from free resources directly within Blender.

In the last series of chapters, you will learn how to create presentable images with both Eevee and Cycles. Through the process, you will learn about the important rendering, material, and environment settings to create presentable images.

You will also learn how to set up camera views, camera fly-throughs, and post processing with Blender, Affinity Photo, and Darktable (open source Lightroom alternative)

Masterclass structure – 12 chapters

1 Getting Started and project setup

This chapter includes a quick getting started guide, UI overview, and a primer on mesh editing. You will also learn about essential free addons that are useful for architectural design, and further resources that can assist you with the design and presentation process.

2 Modelling the context and adding materials

In this chapter, you will create a context consisting of a road, curb, pavement, and grass/plot area. You will learn how to model the context by editing the base mesh with the help modifiers. The modifier-based non-destructive approach allows the expansion of the site to grow easily depending on the project’s and the illustration needs. You will also learn the fastest way of adding and editing materials. The material types covered are image-based and you will also learn how to create a basic procedural material for the curb.

3 Modelling the project

With a solid understanding of Blender and the context, the next step is getting into the core of the course – creating a concept building. You will learn to how to create the massing with the help of sketching directly in Blender. 

Once the massing is complete, you will learn how to create podium ground floor by creating the roof and the curtain wall. Then you will explore ways of generating the procedural tower with the help of the array and mirror modifiers in a way that allows for further adjustments.

Throughout the process, as many modelling steps as possible are done non-destructively with modifiers. This is essential for speeding up the process of architectural design, as concepts constantly evolve, and instead of remodelling, the modifier-based approach allows continuous refinements without complex setups.

4 Modelling refinements

In this chapter, further details will be added to improve the sense of scale of the building, and add examples of the types of activities implied by the building’s program. In the process you will learn how to work with external asset resources with free addons that link to the respective free cloud asset libraries.

5 Rendering basics

With the core modelling complete, it is time to delve into presentation. The best concept in the world may not be appreciated if it isn’t presented well. In this chapter, you will learn how to set up camera views and expand on the knowledge already built on generating materials from Chapter 2 (Modelling the context)

6 Rendering with Eevee

Here you will learn all the necessary settings to render well with Eevee, Blender’s real-time rendering engine, including tips on when Eevee is the best to use. Also learn how to create a simple camera flythrough.

7 Rendering with Cycles

In a similar fashion as with Eevee, you will learn the important settings to create great renderings with Cycles, Blender’s ray-tracing engine. You will also learn how to insert 2d backdrops and how to modify them to increase the scene’s depth without adding too much additional geometry that would require the more rendering time

8 Geometry nodes

Geometry Nodes are Blender’s answer to Grasshopper and Houdini for procedural modelling. The toolset is new, exciting, still greatly evolving, and presents excellent new modelling opportunities for architectural design. In this chapter, you will learn the fundamentals of using geometry nodes by adding shrubs, creating an attractor based grid wall, and creating a perimeter wall. Mastering the fundamentals will allow you to expand on the potentials for creating more intricate architectural designs.

9 Further rendering refinements

Creating renderings that illustrate the project typically requires many tweaks, adjustments, and further refinements. In this chapter, we continue to refine the materials, rendering settings, and the environment. In particular, you will learn different ways of adjusting glass materials to make them fit well with the project and the scene.

10 Rendering and post processing with Blender

Once all the refinements are complete, the scene is ready for a final render with Cycles and you will learn how to post-process the rendered image with Blender’s compositor. You will also learn why and when it may be useful to use Blender’s compositor for post-processing.

11 Post Processing with Affinity Photo

Affinity Photo is currently the best budget friendly alternative to Photoshop, as it provides robust photo editing capabilities with more adjustment layers than Photoshop provides. Here we will go through the process of post processing the raw image in Photo, taking into account the all useful settings that can help push the fidelity of the rendered image

12 Post Processing with Darktable

Darktable is an open source alternative to Adobe Lightroom, it provides many settings that are highly useful for post processing rendered images. You will learn how to use Darktable to post process your images.

What’s included

– 12 chapters of videos with more than 4 hours of training

– Blender files of the final result for each chapter

– Affinity Photo file is also included

About the Author

Dimitar is a US licensed architect working as a project architect at HOK in London. He also heads his independent practice UH Studio and educational wing UH Studio Design Academy, including https://youtube.com/uhstudio . Dimitar works on variety of projects – mixed use, residential, cultural, entertainment, on distinct projects throughout the world. Keen to push the boundaries of design and technology, Dimitar embraces learning and teaching less common software within the the design and architecture community in order to empower more designers.

Dimitar has been using Blender since 2007. As an open source 3d design tool, it is an essential part of Dimitar’s toolset and he is on a mission to make Blender’s abilities widely known through the architecture world. He teaches architects and students how to use Blender through physical workshops and through a variety of educational channels. Dimitar also teaches Design Studio to architecture students in collaboration with Dezact.

6. The Blender Bros Hard Surface Game Asset Course 1.0

A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.

What you’ll get:

     • Two complete hard-surface game asset workflows

     • Modeling, optimization, high-to-low poly, unwrapping, triangulation, map baking, texturing, Unreal Engine and pro-level portfolio presentation workflow.

     • 22 hours of video content (real time commentary)

https://cdn.iframe.ly/api/iframe?url=https%3A%2F%2Fyoutu.be%2FYHfsopqFApA&key=31708e31359468f73bc5b03e9dcab7da

The Idea

Game assets are not difficult to create, but they are difficult to understand.

That’s why we made this course – to remove that confusion and show you a seamless (pun has left the chat) workflow.

So let’s discuss the elephant in the room: how difficult are game assets?

Ultimately, it depends on the complexity of your model and your preferred workflow.

Generally, you only need to follow this simple set of steps:

     1. Modeling

     2. High to Low Poly

     3. Unwrapping

     4. Triangulation

     5. Map baking

     6. Texturing

     7. Export into Game Engine

     8. Portfolio Presentation

If you can master all of these steps, you shouldn’t have any trouble.

It looks easy on paper, but there are a lot of tricks and techniques one must employ to design these assets properly, and that is what this course is all about.

We spent a considerable amount of time piecing together appropriate workflows that work not only with booleans, but also ngon and weighted normal-based meshes.

The quad workflow was always heavily preached, but we’re here to tell you that not only is it inefficient when dealing with hard-surface meshes, it is also more time consuming.

This course will show you the proper way to handle topology, regardless of whether you employ quad-based workflows or our preferred boolean-bevel based workflow.

Overview

We will first show you the proper way to model non-destructively with booleans, so that way going from a high to low poly mesh takes only minutes.

Ryuu works a bit more destructively and hands-on, and Josh works a bit more non-destructively and iterative. You’ll enjoy both ways of learning and can use whichever workflow suites you the best.

Next, we’ll unwrap the low-poly model, discussing various unwrapping techniques, seam placement, and texel density considerations.

After this is done, triangulation is essential. Without triangulation, your mesh may collapse in other software such as Marmoset or Substance Painter due to their automatic triangulation algorithms. It is essential that you triangulate beforehand in Blender, and we’ll show you the proper techniques to do so.

After triangulation, we will bake our high poly detail onto the low poly mesh in Marmoset Toolbag, arguably the best baker on the market. We will also show you separate ways to bake in Blender and Substance Painter.

Finally, we’ll texture in Substance Painter and Quixel Mixer (Josh uses Substance Painter, Ryuu uses Quixel) and export into Unreal Engine for a final product.

As a bonus, we’ll show you how to bring all the maps in to Blender for rendering, that way you can showcase your model in your portfolio for potential clients, jobs, or personal use.

We use a bit of Photoshop for touching up the final render, but that won’t take long at all.

And that’s it! A straightforward workflow with a technical consideration. We’ll show you everything you need to know.

Any questions? Drop us a line at info@blenderbros.com, or use the Contact page on our website.

We’re really excited to have you as a student in this course. There are also comment sections below videos should you have any questions. We’d be happy to answer!

Best,

Josh & Ryuu

Recommended tools

     • Hard Ops/Boxcutter

     • Marmoset Toolbag

     • Substance Painter or Quixel Mixer

     • UVPackmaster 2

     • ZenUV

     • Unreal Engine

     • Photoshop

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